
While a lot of MMO’s focus very heavily on the PVP angle, Neverwinter tries to be more story oriented and consequently more worthy of its Dungeons and Dragons brand. While Neverwinter does suffer from many of the problems of MMO’s, there are a lot of things it does do very well. While it is not technically part of the Neverwinter Nights series, it is set in the eponymous city of Neverwinter. Liability for the information given being complete or correct.Neverwinter will sound familiar to many gamers, and for good reason. These results were very much in line with those of their male counterparts. It was also revealed in 2016 that the majority of women enjoyed these kinds of games mainly because of the competition factor as well as simple need to interact with other players, among many other reasons. In spite of this, statistics released in December 2016 saw the male dominated industry myth begin to diminish when it was revealed that 59 percent of women admitted to playing MMO games in the United States. The assumption that MMO gaming - and gaming culture in general - is populated solely by introverted, immature, socially-awkward young men has existed for years and this idea has been lent greater popularity through high-profile television shows such as ‘The Big Bang Theory’, a show which revolves around the exploits of its four leading characters, all of whom embody at least one if not all of these traits. Today, estimates tell us that the number of WoW subscribers will decrease from 5.67 million in 2016 to 4.46 million by the end of 2023. However, as the subscriptions started decreasing since then, the developer chose to stop reporting on these figures. This figure later peaked at 12 million subscribers worldwide, by the fourth quarter of 2014. By the first quarter of 2005, the game's global subscriber number stood at 1.5 million. WoW was created in 2004 by Blizzard Entertainment and marked the fourth game in the already popular ‘Warcraft’ franchise. Among MMORPGs, one of the most well-known titles is ‘World of Warcraft’ (WoW). The most common type of these MMO subgenres is the massively multiplayer online role-playing game (MMORPG), a category which was first introduced in 1997 by the creator of ‘Ultima Online’, Richard Garriott.


Within the MMO genre there are several subgenres of games which are amalgamations of pre-existing genres and the massively multiplayer online format.
